![]() ![]() GL_NV_transform_feedback is the same functionality than Direct3D 10 stream output (for more details see in the middle of this page). GL_NV_transform_feedback is only supported on GeForce 8 and higher then debugging shaders on a Radeon is not possible. To debug shaders, glslDevil uses the GL_NV_transform_feedback extension that allows to retrieve vertices attributes like position, normal or texture coordinates after the vertex shader execution. Currently breakpoints in shaders are not supported but they’re planned for a next version. Once you encounter a GLSL shader, you can step inside and watch the values of variables. glslDevil intercepts OpenGL calls and you can step through them. ![]() One nice feature is there’s no need to have the application source code, the executable is enough. glslDevil is a free tool for debugging GLSL shaders (vertex, fragment and geometry shaders). ![]() The new version of glslDevil is out, almost one year after the previous release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |